Rules
These rules keep raids fair, towns stable, and the community fun. Staff discretion applies.
⚔️ I. RAIDING & COMBAT
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1.1 Combat Logging
Disconnecting or "fledging" while in active combat or during a town raid is prohibited. Doing so will result in a combat-kill and potential inventory wipe.
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1.2 Raiding Rights
Raiding via Lodestone mechanics and Lockpicking is a core feature. Stealing and killing are permitted; however, "Total Griefing" (lavacasting or completely leveling a town's infrastructure) is not allowed.
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1.3 The "Inside" Job
Joining a town with the sole intent to betray, rob, or sabotage them is fully permitted. Choose your citizens wisely.
💰 II. TOWN UPKEEP & ECONOMY
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2.1 Upkeep Requirements
All towns must maintain a positive balance in their Town Bank. Upkeep is deducted automatically via the MySQL system every 24 hours.
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2.2 Inactivity & Decay
If a town's bank hits $0. The town will be marked DELETED after 24 hours and all chests/blocks will become world-editable (open to griefing).
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2.3 Claim Blocking
Creating "ghost towns" or tiny claims specifically to block another town’s expansion or pathing is considered an exploit and will be deleted by staff.
🛡️ III. TECHNICAL & FAIR PLAY
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3.1 Modified Clients
Use of Fly, Kill-Aura, Reach, or X-Ray is an immediate permanent ban. Our Custom Anti-Cheat logs all movement and combat anomalies.
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3.2 Lag Machines
Intentionally creating redstone clocks, entity loops, or chunk-loading machines to drop the TPS will result in an immediate base wipe and hardware ban.
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3.3 Exploit Reporting
If you discover a bug in the OzTowns plugin (Raiding, Lodestones, or Upkeep), you must report it. Abusing bugs for profit is a bannable offense.
🗣️ IV. COMMUNITY CONDUCT
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4.1 Toxicity
Excessive harassment, slurs, or sharing personal information (Doxxing) will not be tolerated. Keep the rivalry within the game.
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4.2 Staff Discretion
Admins reserve the right to intervene if a player's actions are deemed harmful to the server’s technical stability or long-term growth.